Adobe Alchemy: Initial Setup Impressions
My first thoughts on the Alchemy project were of doubt. What would be the benefit of running C/C++ code on the AVM2? It seemed more like a novelty, like running old school NES games on the Wii. The more I started to think about it (and get past my bad memories of Computer Science C/C++ classes in college), the more I started to realize just how powerful this could be. There are so many open source C/C++ libraries for a wide variety of applications that, when paired with Flash, could have an amazing impact on Flash and AIR.
I thought I would tinker with it a bit. Of course, coming to the realization that Alchemy is still limited by the Flash player sandbox was a little disheartening, but I suppose understandable. I found the initial download and setup quite cumbersome. One of my biggest roadblocks was working with Cygwin. I admit, that using Cygwin has its advantages, but configuration thus far has been a beast. Additionally, the getting started section for Windows section left something to be desired in terms of details. I'm the first to admit I'm no UNIX or Linux expert, but I'd like to think I know my way around a bit.
After a few hours of trying to just get my environment set up, something more important required my attention, so I have yet to get the provided examples working. I hope to get back to this more in the next couple of weeks. I've got a few open source C++ libraries I'd love to test out. I'm extremely intrigued, but until I get my environment set up, I'm still skeptical.
Branden Hall has written a good overview of Alchemy.
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